

It depends heavily on immersive & tactical combat, on-your-feet decision making, a massive selection of weapons, and a pretty heavy dose of comic blood and violence. Madness: Project Nexus 2 is a sidescrolling/birds-eye Run n' Gun game.

So, let's get to the more exciting stuff and talk about this new game I'm making! We'd barely created the experience we'd intended by the time it went belly-up on us. It did surprisingly well for what it was, but I'm sure I don't have to explain to you guys how limited Flash is in both capability and scope.

Hank has the least amount of voice lines out of any character, with only 7 seconds worth.Without the armor, he was looking like a basic grunt. Before the version Beta 1.13.e, Hank did not have the Metal Jaw or his exclusive head textures.In fact, he's so good he developed his own fighting style (He has special animations for unarmed combat).

Hank is also very good at unarmed combat. Thanks to his Nimble vocation, he can go through vents such as the one in Power Play or Seeking Asylum. He is also over-confident to the point of suicidal, as seen during his multiple encounters with Gestalt, claiming he can "take him" despite the fact the Gestalt is far beyond his limits. He is extremely rude, rarely if ever being polite to someone unless he wants something from them. He also is rather indifferent to them as well, as seen when he couldn't tell Deimos and Sanford apart, asking which one was "the funny one". He constantly berates his teammates for perceived incompetence despite the fact he constantly ditches them, referenced by the fact that the Seeking Asylum's security system outright says that Hank has a lack of cooperative tendencies. Hank's one life purpose is killing, and he will not stop for anyone or anything that gets in the way.
